A friend of mine, Bob, has just gone on holiday to Portugal. Before he went, I joked with him that the reason had chosen that particular destination was because of the game Azul.
You see, the official rules for Azul stipulate that the first player marker should be given to the person who has most recently visited Portugal, because the game’s theme is all about tiling a palace wall in the traditional Portuguese style. We have been playing this game in our group for about a year now, and Bob has long bemoaned the fact that the only one of us who has ever been to Portugal is me (I had a very nice holiday in there in 1994 – the weather was fine, thanks for asking).
So did Bob go on holiday there just to be able to be the first player at Azul? It seems a bit extreme doesn’t it, but maybe he did on a subconscious level? Maybe, flicking through the brochure a few months earlier, he could not decide between Greece, the Costa del Sol, and the Algarve, and a little voice in his head said “Jas, they are all nice places but only one of them will get you that Azul first player token.”

The first edition went down quite well, but a lot of reviewers made the same point – that they were not sure who it was aimed at. On the surface, the book appeared to be an introduction to modern board games, but then there were a lot of strategy tips in the book for specific board games, which felt out of place.
D&D was a big part of my life when I was a boy. It took over a large portion of my brain, in the same way that, later in life my career, football, and a succession girls with nice smiles and a good sense of humour would.